There is no doubt that 2013 has been a terrible year for cinema, not purely in terms of critical consensus but in regards to what the studios really care about, the lining of their pockets. Every year so far in the 2010's we've seen a massive growth in box office performance. Movies have been taking in money that in previous decades would have been totally unheard of. Every year there has been growth, with the top five box office movies collectively earning more than the top five of the previous year. Every year we've seen more movies break a billion dollars except, of course, for 2013. So far this year we have had one move break the billion dollar mark and that was Iron Man 3 which earned roughly $300 million less than Avengers Assemble which preceded it. We have also had Man of Steel which earned just over $600 million which is by no means anything to be scoffed at but far less than a superhero movie would be expected to do when compared to other films in the genre. To top off this under performing year we have had The Lone Ranger, a movie that didn't even come close to making up it's ridiculously inflated budget. With only The Hobbit left to come out this year it looks like 2013 may be the worst performing year of the decade so far when it comes to franchise blockbusters and this might be a good thing.

In the mid 1900's cinema was struggling, the advent of home entertainment led the movie industry to do bigger and bolder things, Technicolour, cinemascope, 3D and stereo were all used to improve the technical quality of films, leading to large scale productions to show off the technical prowess of your local picture house and get people to stop watching movies in their own homes. This may sound eerily familiar to cinemagoers of the 2010's. This did not end well for the studios and eventually resulted in what is dubbed "New Hollywood". New technologies rendering cinemas practically obsolete, a young audience eager to adopt and embrace these new technologies and dwindling box office numbers as a result led Hollywood to do the unthinkable; give young, creative film makers in touch with the interests of the coveted 13-30 demographic greater control and have less studio interference. On location shooting and realism became the norm as opposed to artificial sets and big showy spectacles. It was an age when people like Woody Allen, Martin Scorsese, Stanley Kubrick and Francis Ford Coppola making creator driven works became the new mainstream. The blockbusters of the 70's with huge potential for tie in merchandise, endless sequels and once again intense spectacle eventually led to the demise of this new age of film making and set the scene for almost 40 years, until now. Transformers 3 almost managed to end the franchise because merchandise sales were so poor, The Lone Ranger proved that it takes more than just star power in your casting to get asses in seats. Man of Steel showed us that just blindly following the trends of the era will not necessarily get you the fat cash you hoped it would and Iron Man 3 might just prove that what goes up, must come down when arguably the follow up movie following the franchises most popular character will still underperform compared to it's predecessor.

Back in the day Woody Allen said (and I'm paraphrasing here) the studios could give him $1 million and he'd make them $20 million or they could sink a lot more into a blockbuster and earn $100 million. Admittedly $1 million wouldn't get you much movie nowadays but the sentiment still stands and it has been the strategy of the studios for nearly twice as long as I've been alive but if 2013 has taught us anything it's that throwing money at a project won't necessarily make it throw more money back. The circumstances surrounding the demise of Old Hollywood bear a striking resemblance to the way the industry is going today and while we might have to wade through a couple more years of dressed up crap to get there I really think 2015 might be the year that decides what way Hollywood needs to go.

Why 2015? Well we have Zack Snyders ill-advised Batman/Superman mash up which, if it fails, will deal a massive blow to a potential Justice League movie and prove that not even Batman can save this sinking ship. Star Wars Episode VII, Disney are fighting an uphill battle with this already. Star Wars fans are hard to please and have been hurt too many times in the past. There are so many big budget blockbusters planned for 2015 Jurassic Park 4, Fantastic Four, a Batman reboot, Avengers 2, Terminator 5, Independence Day 2, Pirates of the Caribbean 5 and the movies I mentioned already, many of which just sound like a last desperate attempt to simply recapture past glory. There is too much money being pumped into cinema in 2015 that there's no way many major studios won't feel the pinch. Maybe, if we're lucky, the studios might consider other options. Maybe movies with higher risks but lower investments? 

We already have the seeds of a new Hollywood as it is people like Quentin Tarantino, Robert Rodriguez and Wes Anderson are already incredibly creative film makers (among others) who have demonstrated their ability to make movies on a tight (at least in Hollywood terms) budget. Drop the big name stars and you could drop the budgets more. Cut down the marketing budget (Hollywood sucks at utilising the power of the internet for generating buzz, instead focusing on it as "that thing the kids are stealing our movies with), shoot on location more. All of these things can help bring in a great movie for less than $10 million, which when counting for inflation is how much Woody Allen managed to make some of his most iconic films with. Check out new means of delivery. Easily accessible and affordable online service might bring you in less per person but Louis CK's latest efforts selling his live shows prove that if you give people what they want in a package that's easy to get at and with a price tag that people like they will buy it. And finally there's you, the viewer. You can do one simple thing to help bring this New New Hollywood dream of mine to fruition, wait. That's all, just wait. You don't need to see that movie right away. All the studios really care about is their opening weekend figures so just wait until Monday. The longer you wait the less money the studios get from each ticket sale too. Many cinemas offer off peak rates and special deals, wait until you can see these movies at a less extortionate rate and attack the studio heads' pockets even more.Do this and maybe, just maybe, Hollywood will need to explore alternative strategies.
 
After recently securing a spot in the Final Fantasy: A Realm Reborn closed beta for PS3 last week and enjoying it thoroughly I've had to rethink a few things which I'll get to later but first a quick overview of what I've seen so far.

On the surface FFXIV:ARR (well that just sounds silly) seems like any number of other MMOs we've had paraded in front of us in some desperate, self-flagellating attempt to somehow dethrone Blizzard from their throne and in a lot of ways it is, in others it really shines. FFXIV:ARR (which I will now be saying aloud phonetically as Fixavar) really doesn't innovate in any huge Earth shattering way what it does do is get a lot of little elements right that just make it a damn enjoyable game that, good endgame contented provided, is well on it's way to being digital crack for those who do decide to jump in.

First and foremost is "how does it control?". Other console MMOs like DC Universe online have had pretty limited controls. When it comes to a real time combat system relying on hotkeys a controller is just limited when compared to a mouse and keyboard (they have slightly less buttons you see). Fixavar addresses this issue nicely. Holding L2 or R2 in conjunction with any of the action buttons or directional buttons grants access to a set of hotkeys. Hold R1 and press any of those 8 buttons and it will switch to another loadout of easily accessible hotkeyed actions. So that's 8 combinations of 16 hotkeys all readily available. It might be a bit finicky at first but it just takes a little getting used to.

There were six available classes in phase 3 of the beta. The gladiator (shield and sword), the marauder (two handed weapons for heavy damage), the pugilist (usually the "monk", fistfighters), the archer, the thaumaturge (mage) and the conjurer (priest). The fun thing about Fixavar is how the game's class system works. You do not level up your characters in this game, instead you level up your class and can change to a new class whenever you want and can access certain abilities from your old class in your new one. It's a nice touch for people struggling to balance a group, every player can have more than one role avaiable to them. This switching of classes is encouraged by the games mechanics themselves. The jobs, special classes, can only be attained by having level 30 in one class and 15 in another. The game also has crafting jobs for people to follow up in. I was playing a level 16 thaumaturge who was a level 5 pugilist and a level 1 weaver.

The game's FATE system is one of the funnest aspects of the gameplay. Random encounters in the world that need to be tackled by any adventurers in the immediate area. The game also features crystals (it is a Final Fantasy game afterall). These can be used to cast Return to your home or Teleport to any crystals you have attuned to. The game also provides rentable chocobos for anyone level 10 or higher.

Thematically it's pure Final Fantasy bliss. Chocobos. Moogles, crystals, weird hair, materia and a damn beautiful score. It looks amazing, but FF games have been pushing those boundaries since VIII. I quite liked the diminutive, cutesy Lalafell. There was a really interesting plot I had begun to scratch the surface of and some really fun writing. It really brings FF back to it's glory days with it's balance of epic, fantasy storytelling and just straight up entertaining writing. That being said there is a lot of collect or kill x number of y, but it's a MMORPG, it's par for the course really.

And all of this from a broken, unsellable game from Squeenix, the original FFXIV. This was a classy move on their part. Yeah you could argue that they shouldn't have released a shitty game in the first place, but they did. Giving it away for free while they remade the game entirely from the ground up was a good move. They made the best of a bad situation. The point I'm making is if a company screws up and tries to make good on that, at least throw them a bone... Or an xbone, yep I'm going there. Look I'm not saying we should all run out and buy an Xbone or anything, it's still a creepy pervert that cost 100 bucks more than it's competitor that doesn't watch you while you're sleeping, monitoring your heart rate. But MS did back down on their practices that were pissing people off and we really should let the PR disaster go. It's really not cool to hold those things against them. A company can make things right and it's good to acknowledge when they do. Fighting against shitty practices is good, it shows companies that we won't stand for being mistreated. Still fighting after they back down shows them that we just love to complain and discourages them from ever actually backing down on a bad decision. What's the point if we're never, ever going to let it go? That being said, if MS could stop telling us how awesome Xbone would have been if we the consumer had just kept our mouths shut it would be really nice. The general tone of "Fine, if you insist" rayher than "Hey we're sorry" isn't going to help them win back any of their lost flock.
 
There is no doubt that the Xbone's pre-launch PR trail has been catastrophic. Now to be fair, maybe MS do have good reasons for the check in. Sharing digital games with friends is an interesting concept and, in countries where the extra features actually work, (like their NFL deal) they might be nice, not reasons to buy a video game console by any stretch but the kind of thing where if you do have an Xbone they could be a nice touch. Netflix isn't a good reason to buy a PS3 but it's there and I use it and I like it. There's nothing wrong with extras as long as they don't detract from what it's meant to be, a video game console to play video games on. No we shouldn't be angry about having to check in every 24 hours to prove we're not thieves, we shouldn't be angry that things we bought and paid for aren't ours to do with as we please and we shouldn't be angry that the Xbone will watch you while you sleep. Okay, we should be angry about that but that's not the real reason to be angry with Microsoft right now. 

The reason we should be angry is their attitude towards us, the consumer. Microsoft have told us a lot of things that made us unhappy and rather than address our concerns they told us to just shut up and take it. Like I said, they could have legitimate reasons for doing what they are but do they care to tell us what those reasons actually are? No, they just want us to quit our bitching and buy one. Most telling was Mattrick's recent "We have an offline console, it's called the Xbox 360". The most dismissive and horrible thing he could say in response to people's legitimate complaint that their dodgy internet connection might not be very friendly to a console that needs to go online in order to actually let you play video games on a system you already paid 500 bucks to play video games on. Well Mattrick, there's actually another option for offline gaming, it's called the Playstation 4 and it is currently your direct competition. That and his constant assurance that "He can't explain it to us but we'll see when we try it." Well in fact I won't see, because unless you give me reason to beforehand I won't buy one. You see that's how this works, you convince me to put down 500 bucks beforehand. I'm not ponying up the cash first and hoping I see what secrets Microsoft had in store for me. These two comments make it seem like Microsoft think they have a monopoly. First of all they act like our only other option is their old machine, and second of all they think we're all going to buy one and "find out". No Microsoft, they're are other options.

This is why you should not buy an Xbone, at least not until Microsoft's attitude takes a dramatic turn for the better. If you buy an Xbone you are directly validating Microsoft's arrogance. We are the customers, we give them our hard earned money and we keep them in business. They need to show us some respect and if they don't they should suffer for it. The video game industry has been getting more and more toxic over the past decade, DRM stopping everyone BUT pirates from playing games, gating off online multiplayer, a feature you already paid for when you drop what will be 65 bucks on a new title next generation (if they want to withhold half the game from me then let me pay half price for the single player only, why on Earth should I pay full retail for half a game?),equating used games to piracy, getting me to enter code after code to access content that's already on the disc I paid for with actual money at launch and now just being openly disrespectful to us, their customers. Do not buy an Xbone for the simple fact that we don't want to prove Microsoft right. We do not want to show the industry that we'll just quietly roll over and let them stamp on the other side of our face. Vote with your wallets and let Microsft know they can have our business when they show us some goddamn respect.
 
Being a journalist is hard. It requires long hours, research, interviews and a way with words. There's deadlines to meet, facts to check and  editors to deal with.  Yet surprisingly a lot of people want to do it. Maybe they consider it glamourous. or maybe they juts feel like they have a voice that needs to be heard. Whatever the reasons, to be a good journalist takes a lot of hard work. However, if you feel it's the career for you but you couldn't be bothered with any of that unpleasantness there is an alternate route. In this section, which I hope to turn into a recurring topic, I'll show you just how to be a low life scumbag and make it in the seedy underbelly of scummy journalism. So check your integrity at the door as I teach you how to be a bottom feeding waste of air.

Last year, 5 year old April Jones was abducted, abused and murdered by Mark Bridger. A heinous tragedy, that left a community shocked. Fast forward to last week and we have Judith Woods of The Telegraph (http://www.telegraph.co.uk/news/uknews/crime/10091643/April-Joness-mother-must-not-blame-herself-online-porn-is-the-evil-here.html) saying that the real cause of this type of crime is internet porn. Her proof? Well, Bridger and fellow child molester Stuart Hazell both regularly watched child pornography. In a move we rational people call "getting it ass backwards" Woods seems to propose that child porn leads to pedophilia, rather than maybe pedophiles having a certain predilection for child pornography to begin with. Now, nobody worth paying attention to is going to defend child porn but to assume it's child porn that creates child molesters is ignoring the fact that it is in fact almost certainly the exact opposite that is true.

According to Woods:

"Hazell trawled the web for child porn on his mobile phone, using the google search engine. When police raided Bridger's home they found revolting, exploitative images of children on his computer.

Could any right minded person deny a link?"

Indeed no right minded person could deny a link. The idea that a child molester might look at child porn seems like common sense. But for the exact opposite reason Woods seems to think. But that's not the contentious part of the article. No one is going to bemoan the representation of child porn in the media, people having a knee jerk reaction to be disgusted by and despise such material isn't really a problem.

The issue here comes with conflating pornography with child pornography. From here on out Woods goes on a tangent, citing shocking but meaningless statistics. Apparently "children as young as 11 are becoming addicted to obscene online material" (no I don't know how many exactly, she doesn't say, she doesn't cite sources or provide any links, I'm guessing it comes from the research out of Plymouth University). along with a host of other statistics showing that too many children have access to online porn (that may even be true, I guess we'll never know) and that it can be damaging to a young person's development. She then goes on to call for restrictions to online pornography. The "opt in" system that's being thrown around. Essentially porn will be filtered out by default, you have to clear it with your ISP to access all your favourite smut.

Now many of you may be wondering what that second part has to do with the first and that's where we get to the first trick of what Richard Herring and Stewart Lee would call Lazy Journalist Scum. Just grab any tragedy that shares a key word with what ever it is that burns your biscuits and use it to fuel your outrage machine. Hate videogames? Just wait until some troubled, deeply disturbed kid goes on a rampage (this also works for heavy metal and horror films). But the key trick here is to learn how to not feel empathy. Obviously anyone who sees the tragic death of a child or children would vomit up their own soul before they could ever get around to twisting it to fit their agenda so you're going to have to spend some time trying to become less than human. I'd suggest listening to Joe Duffy as a form of aversion therapy. As soon as you can handle that odds are you have no integrity left. It works with almost anything, socialism, videogames, porn, television, the gay agenda, immigrants, atheists. Honestly just wait until some tragedy crops up, see if any of those words apply to the perpetrator and you too can get the ball rolling on your very own hate machine.
 
In my first post I made a passing remark that may have made it seem like I dislike the casual gaming market. This couldn't be further from the truth. While I don't have much time for it personally I do own a Sony tablet and I will occasionally grab a free game to kill some time with, although my Wii has sat completely unused since about two weeks after I got it back in 2010 on a massive reduction. The casual market might not be for me but I do respect it and it's place in the industry, be it touch screen or motion controlled gaming.

A lot of the criticism of the casual market, particularly the touch screen, app based portion of it, is how simple the games are. This is total crap. These games are not simply "simple" they are just small, mechanic based experiences, like the games many of us grew up with. Is Temple Run's slidey, tiltey fun really in any way more offensive to hardcore gamers' sensibilities than jumping over barrel's in pursuit of a girlfriend-kidnapping primate? Mario Bros. can be boiled down to "hold right and tap jump a bit". As game engines, graphics and mechanics become more complex and impressive do we really expect ALL games to become more and more complicated? Is there people out there complaining when movies out there don't use CGI or 3D.  Just because the technology is there and you can use it, doesn't mean you must or even should.The really popular titles are original and fun little ideas, much like the games of our childhoods. Yes there's countless knock offs littering the online marketplace but they get the scorn they deserve. People love Angry Birds, they'll play Angry Birds and they will either ignore or ridicule ever Miffed Pigeons that comes their way.

The other side to simplicity is the controls. Touch screen and motion controls are not just useless gimmicks, they are training tools. When I was young I was playing with a joystick or a d-pad and maybe to or three face buttons on my controllers. Now we get two thumbsticks, a d-pad, 6 face buttons and 4 shoulder buttons. It wasn't always like this. I still remember not liking the analog sticks on my PS2 controller but then getting used to them to the point where playing my PS1 titles can be a pain in the hole if they were made pre-dualshock. We learned and we developed muscle memory slowly as controller's grew in size and complexity. Right now to a non-gamer a joypad can look quite intimidating. The Wii, Wii U and touch screen devices let's them wave and slide and stroke their way to comprehension with a spattering of button based interactions.

Casual games might not be for me but then again neither is Sesame Street or The Hungry Caterpillar, but I'm not going to direct my ire at what is essentially the building blocks of the medium I love.
 
One of the major issues with the Xbone and the next generation of consoles (finally after the better part of a decade maybe people can stop calling this current generation "next gen") is the subject of backwards compatibility. Now the odd thing about it is backwards compatibility is really a relatively new concept. Back when Nintendo were all but the only player it wasn't a thing for their full consoles, their handheld machines did it but other than that it wasn't really done or demanded. It wasn't until Playstation 2 that a console really had backwards compatibility down. So are gamers demanding too much of these companies? Well the short answer is no. The longer answer is why I'm writing now.

You see in the old days consoles were quite compact, lightweight and sturdy. Hanging on to your NES, SNES, N64 and Gamecube was not much of a hassle. They took up little space, they were highly portable and they still work today. Compare that to the failure rate of the 360 and the sheer bulk of the console and we start to see the problem. Now I'm relatively lucky. I've had my 360 for nearly 5 years without issue, I am however on my second PS3. The failure rate of modern consoles means there is a giant clock counting down to when all our current gen games are going to be unplayable and that's what has people worried. Have we spent almost a decade putting together a collection that's basically now rushing to the end of its lifespan?

A Microsoft exec recently said that "backwards compatibility is backwards" and that we should be moving forward. That only 5% of gamers actually use backwards compatibility. Considering those figures are based on a generation of consoles where only one console has it and it doesn't even work for all or most games and that it is almost entirely a used game market, ie almost impossible to keep track of, I find that figure dubious at best. At the end of the day Sony saw fit to distribute PS2's up until earlier this year. Go on any of the big 3's online marketplaces and you'll be flooded with previous gen games to buy and download, all the big publishers are pumping out HD remakes of their major last gen franchises and there is a booming market for buying and selling retro games. So what's the real issue? It's the same issue with DRM and online passes. Money. There is no way for the industry to monetise on backwards compatibility. How can the publishers possibly earn money on games you already own? No, it makes much more sense to sell you these games again. Maybe even crap out a HD remake like Konami's insultingly bad Silent Hill collection to make it look like they care when really all they're doing is making you buy the same game twice.

Now, I'm not a tech genius by any measure but the very basic reason full backwards compatibility is not available is that the processors just work differently. The only way to make it work fully without putting an older processor in is emulation. Just like emulators you definitely haven't downloaded for your PC to play old SNES and SEGA games because that's illegal. This is difficult to manage and basically requires patching the emulator constantly to make more games run on it. It is difficult, time consuming and costs man hours. The thing is though, pirates do this all the time for free supposedly on top of whatever their actual job is. Now I'm obviously not suggesting Microsoft and Sony's programmers do this for free also, I'm just saying that the process is possible.

Really the fact is the only thing consoles had going for them was convenience. But with the used game market being killed, always online DRM bullshit, system updates every other day, a game library with an extremely finite lifespan and a totally non-competitive price model, really the only thing I see this next gen of consoles doing is creating a new generation of PC gamers. 
 

Lex Luthor is Superman's arch nemesis, evil genius and possible no-show in the upcoming Man of Steel. Yes he might have killed a bunch of people and regularly puts the world in danger but I still think the guy deserves a little bit of sympathy. I mean afterall...


He was totally right all along.

After defeating Brainiac Superman had a new problem, 100,000 rescued Kryptonians all living on Earth, all with Superman's powers. Part of Lex's motivation over the years has been the fear that Superman would just be the first of many alien invaders. He believed there was a real danger of thousands of god-like beings turning up, with no regard for our laws. The Kryptonians immediately start rounding up enemies of Superman and locking them away in the Phantom Zone in a move that most lawyers would describe as "not cool". The big swinging dick move was when they killed two officers guarding Parasite who refused to hand him over because "laws and stuff". This New Krypton story line led into Last Stand Of New Krypton and War Of The Supermen. So to recap, Superman brought a bunch of his people to our planet, they used their powers to ignore our laws and kill innocent people and then there was a war. It's just a pity no one ever said that's exactly what would happen. No one except one man.


His life was kind of crappy.


There's been numerous depictions of Lex Luthor's life. In one he grew up in the slums with an alcoholic and abusive father. In Superman Birthright he was a gifted genius who was ostracized and made to feel like an outsider constantly throughout his life, on top of the abusive father thing. Lex Luthor is a nerd fighting against a big strong man who was handed everything and was considered better just by being born and somehow DC managed to market that to teenage nerds as "Lex is the bad guy".


Cancer.

Quick test. What do you get when you expose yourself to high levels of radiation? That's right, cancer. Now what happens if you expose yourself to high levels of radiation but you live in a comic book? An affinity for spandex and superpowers. Unless you're Lex Luthor, then you totally just get the cancer. See at one stage Lex would always wear a kryptonite ring. It symbolised that he was untouchable even for Superman. Unfortunately krytptonite is radioactive and while Superman may not like that cancer is mad for that kind of thing.. Admittedly this is indicative of DC's attitude in general. With Marvel you've got any number of ordinary men becoming heroes, Spidey, Daredevil, Captain America. In DC you must be highborn or some kind of chosen one. And I already know everyone's gonna say "Batman" but he can only do what he does because his parents were rich enough for him to piss off to ninja school and never do an honest days work in his life. A good chunk of the Justice League are from different worlds and realms and are superheroes just because they were born better than us.

In DC one man claws his way to the top. Yeah he's rich  but even getting that was tough for him. Lex Luthor did what no other character in DC has done, climbed to the top of the mountain and spat in the faces of gods. And in return he's the one person in comic book history to actually get cancer from radiation... Well except Mary Jane Watson who got cancer from over exposure to Spidey's radioactive super spunk.

 
(For those of you unfamiliar with it CAD is a once funny webcomic series written and drawn by ego-maniac and alleged pervert Tim Buckley. Now I’m not saying Tim Buckley definitely once sent pictures of his cock and balls to an underage  female user on a forum he moderated on, I’m just saying that anyone who would do that is a scumbag. To be clear I’m not saying Tim Buckley definitely once sent pictures of his cock and balls to an underage female user on a forum he moderated on.)

I still read CAD, I don't know why. To be fair I've never been formally tested so I can't know for certain that I'm not retarded. I never really read his blog posts under the comics though. The only times I have were the end of the original run of CAD recently and a few other occasions. The man is one of the most anti-consumer dickholes in the industry. I vaguely remember reading posts where he criticized people for boycotting games. Now once again he's telling us that we should just roll over and let the games industry step on the other side of our faces. Warning his post is quite long so this response will be even longer, I'll try to avoid being wall of texty.

Television:

There's no denying that a big part of the presentation talked about what the Xbox One does for television. A lot of people have their panties in a bunch over this. "Why should I care about TV, I buy a console for the games!"

They felt like talking about the various TV/Movie watching features of the X1 somehow stole valuable presentation time from all the video game footage people would have otherwise seen. Like it's pointless that the console does that.


Well Tim the main reason for that is it's true. If you have a finite amount of time to discuss something then covering one specific topic may automatically preclude discussing another because time has this nasty habit of moving forward. For instance, if I'm trying to sell you a car and I spend half an hour telling you about how awesome the cup holder is and that there's a radio that would be dumb. Likewise if you want me to spend 300-400 bucks on a console because it lets me watch tv much like my tv does then you've missed the point of your own fucking industry, congratulations.

I think that's a really narrow angle to look at it from. It's a next generation console. Of fucking course it's going to have games, and they're going to look better than this generation's games.

"There'll be games and they'll be pretty!" Once again missing the point. The main issue that gamers like myself have is that in recent years there’s been a shift away from the core gaming market. Everyone is scrambling to make the next CoD killer (by doing exactly what CoD does because no one wants to take risks anymore), by pumping out EA sports title after EA sports title and focusing on motion controls that no one asked for. When Microsoft reveals their next big console and tells us it has CoD, we can watch football on it and the fucking Kinect is a fucking requirement many of us are of course apprehensive that maybe the console market is just going to be another generation of the same uninspired bullshit we’ve been handed for the past 7 years. When Microsoft tells us that indie devs can’t self-publish and everything from indie titles made by some dude in his basement to a digital copy of Call of Duty are going to just simply be listed under “games” then yes, we start to worry that maybe videogames have become an afterthought.

Has there ever been a new generation of consoles that did not A) improve the graphics of the games and B) have a library of games? I feel like the knowledge that the new Xbox would look better than the 360 falls into "no shit" territory. So why wouldn't they talk about something new the console brings to the table?

No Tim but has anyone ever bought a console purely because it does stuff other  things in their house already do and better? If I'm going to buy an Xbone at or soon after launch it'll be because it has great games. Not pretty games and the ability to watch football. The fact that when marketing a videogame platform they don't think actually discussing, y'know, videogames might be important is telling of their attitude towards the industry and its consumers.

And personally, I'm on board with it. If it works with my cable service, and I have one less remote and one less input to swap between, bring it on. Swapping inputs doesn't bother me, I've been doing it forever. But the idea of not having to do it is nice. Yes, please let me switch between various things I want to do in my living room with a simple voice command. If its as responsive and fast as they say, it's pretty cool.

I suppose this feature is a problem for people outside of NA due to current lack of support, I don't know. It's not really my job to worry about what other people want/get from the console they buy. That someone else can't use this feature won't stop me from using it.

This is the prevailing attitude of the post right here. "If it doesn't affect me directly why should I care about shitty practices in the industry?” It’s the same attitude that dismisses the fact that Bethesda released a broken version of Skyrim for Playstation users just because you personally never experienced them. Shitty practices are shitty practices and we should all be worried when an industry starts to test what it can get away with.

Where were all the games?!

People are acting like because Microsoft didn't show a ton of game trailers yesterday, the X1 won't have any games. Seriously?


Actually Tim, the cause for concern is that if you're trying to market your videogame platform to people who like videogames and the only mention of videogames is that you'll definitely have them it does make us feel like an afterthought. It's not like the AAA industry has been striving to produce pure gold these days. Between motion controls, bullshit multimedia integration and clone title after clone title (so far we know the Xbone will have motion controls, bullshit multimedia integration and wow, we'll have a new CoD whoopdy fucking doo) a videogame console presenting itself based on anything but games tells us that the industry is indeed going down the route of bullshit like we've suspected. The fact that you think the issue here is graphics just shows how incredibly out of touch you are with the consumer.

They promised 15 exclusive titles coming to the console, more than half of which are brand new IPs.

Yes and as far as we know all 8 exclusives could be some kind of variation of Call of Honour or Medal of Duty. Excuse me if I'm not shit my pants excited yet. You know what would get me excited. Telling me about some of the games. This generation of consoles went in a few directions a lot of gamers didn't like. We want to be assured we're not sinking a few hundred bucks for more of the same and so far there's been very little to suggest otherwise. But no we should just be satisfied that Microsoft have told us there will be games. Of-shitting-course there’ll be games. Will they be good? Will they be adventurous? Will they be creative? Or do we have another generation of stagnating crap ahead of us?

Backward Incompatible

Yeah, no backwards compatibility. That's fine. When the 360 came out, I had one Xbox game that I really, really still wanted to pick up and play with a friend every once in a while, and that was The Warriors. And it was never added to the backwards compatibility list. I got over it.


Again, "I got over it" just shows his attitude so clearly. Tim, listen closely, a market is supposed to work by producers and distributors keeping the people who give them money happy. They are not some capricious gods we sacrifice a goat to and hope it doesn't rain. We give them our hard earned money in exchange for a product. Somehow demanding quality these days has turned into a "sense of entitlement". I get to decide what 300-400 bucks is worth to me. If a console doesn't have a feature I want and I refuse to buy it, that's not me "feeling entitled" that's me deciding it isn't worth the money. If a shop tried to sell you a loaf of bread for 50 bucks it's not "feeling entitled" to take your business elsewhere.

Always On

Again, whatever. My consoles are always connected anyway. I can see how this is an issue for people without a regular internet connection, but if that's the case, you simply don't buy the console. I mean, you wouldn't buy a cellphone if you lived in a city with absolutely no service. You just use landlines to make your phone calls. In this case the landlines are the Xbox 360 and PS3.


This is also known as the "Orthy Defense" and it has been discussed in depth already. There's nothing really left to say other than "fuck you, you sanctimonious prick". Whatever about any other "feelings of entitlement" you might throw up, to act like integrating a useless system that only serves to make it impossible for some people to enjoy the product is fine and anyone who disagrees with it is just whinging is a massive dick move. Seriously, fuck you in the neck sir. "I've dealt with it, of course it doesn't actually affect me."

Now we get onto used games. At first he just describes what we know of the system already, a game being installed and tied to a particular console. Then we get into his opinion of used games and the bastards who buy them.

Used Games

"I'm allowed to sell the car I own. I should be able to sell the video game I own. It's my property."

When you sell a car, you get less money for it because its used. Its overall lifespan and value has decreased. The person buying your car is getting a less valuable product than you got when you bought the car brand new. It's got miles on it, maybe some dents and dings. There are unknown mechanical problems lurking under the hood that the new buyer may have to address.

There is a tangible value disparity between a brand new car, and a used car that accompanies the differences in price. However a video game that is used is exactly the same product as it was when it was new. The programming does not deteriorate. Bugs and crashes aren't going to suddenly pop up due to age. No matter how many times the game is resold, the used product remains identical to the new product.


There is another difference, a never before owned car that's a year old will cost considerably less than a brand new car. The videogame industry does not go in for all this competitive pricing stuff. I can go into a shop, find a brand new copy of CoD BlOps 2 for 50 - 60 bucks, a 6 month old title. Console gamers need used games because we don't have services like Steam offering huge sales without having to leave the house. If we want to pick up a game that we don't feel is worth 60 bucks (and most of them aren't) we just have to hope that our local game store has a sale soon. I would almost guarantee that right up until the new CoD, BlOps will sell for about 50-60 bucks new if it's not on sale. The digital marketplace on consoles is often worse, charging the same as and often more than its boxed counterpart. The pricing system of the gaming industry is flat out broken. A flat rate of 50 – 60 euro for all games is stupid and unfair. People paid full retail for Aliens: Colonial Marines, a game that barely even worked.

Why would someone pay $60 for a game when they can get the exact same game for $40?

Because in the days of day 1 DLC and online passes you just don't get the same product for 40 as you do for 60. Is day 1 dlc going to become a thing of the past? Not likely because someone somewhere will lose their code and then publishers can get people to pay twice for content.

Now you can say "But they already got their money from the original sale! Car companies don't get a cut every time someone sells a used car!" That's true. But somebody shopping for a used car is not in the market for a new car. A used car buyer is not "stealing" a potential new car sale. However a used game buyer is stealing a potential new game sale. So whereas the developer might have sold two games, they have now sold one, and GameStop has sold one. It's not about ownership or "its my property", it's about used games presenting a threat to new game sales.

Oh goody he even used the word stealing. If I buy a used game I am not stealing anything and fuck you for implying it. If I have 40 quid in my wallet then guess what? I'm not in the market for a new game because they're all priced the exact same with no consideration given to features and no depreciation of value until the next in the series comes out. The pricing structure of videogames is fucking broken. If I can pay the same thing for a 100+ hour RPG as I can for Resident Evil fucking 6 that's just wrong. However if I can sink 30 on a preowned game then periodically buy up all the DLC over time for another 20 to 30 bucks then everybody wins. Devs get money, Gamestop get money, I get to enjoy the game.

It's up to the game's industry to give us an incentive to buy new. Not offer a shitty broken model and then attack any better system that comes along. Award me for buying new, don't punish me for buying used.

People who buy used games buy used games. When faced with the same product for cheaper, they aren't going to buy new just to support a developer. They're going to buy in favor of their wallet.

Seriously fuck you Tim. Here's a little story. I bought my 360 in 2009. With it I got one free used game. I picked up a little title called Mass Effect and fell in love. I immediately went online and bought the DLC. Mass Effect 2 rolled around and I pre-ordered the collector's edition. When Bioware also released Dragon Age:Origins I bought it day 1. DA:2 and ME:3 came out? Day 1 purchases and all the DLC. So fuck you, you arrogant prick. I buy games online. I have 20 ps1 games saved on my ps3. I could have just pirated them but I didn't. They are games I remembered really enjoying and I was willing to pay for them again. Most people buy used at some point or another. Maybe you've got nothing to play and only 20 bucks to your name? Tim is calling you a thief if you buy used. Explicitly calling you a thief.

Now, you can argue the morality of used games all you want, but the bottom line is that developers feel it takes money away from their business, and so they have every right to try and combat it. The most definitive thing you can do is simply not buy the console if it's a big deal to you, but let's be honest... you were clearly going to buy the games used if that's the case, so the developers won't know the difference. They weren't getting your money either way.

Fuck you Tim. Just, fuck you.